Cast to a certain component within a blueprint

Ok, so in this case, it makes most sense to do the operation from the point of view of the BP with the pair of cubes. Like this:

ezgif.com-gif-maker

There is a collision box around each cube.

I can do a version just from the point of view of the ‘sensor’ if you like. But that involves ‘component overlap component’, not casting, and is the hard way to do things.

1 Like