Nope, that wont help…
It takes a while to understand what casting is for, and it’s NOT to communicate with blueprints
You know how you have classes in Unreal? Different types of things. Casting does two things
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Tells you if you are faced with an item of type X
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Converts an item of type X into an item of type Y, IF ( big if ) Y is a sub class of X.
A lot of people get obsessed with casting, thinking it’s a way of talking between BPs, but you can talk between BPs fine with ‘direct communication’ ( as it’s called ).
Lot of very wrong tutorials on youtube about that…