Cast to a certain component within a blueprint

Nope, that wont help… :wink:

It takes a while to understand what casting is for, and it’s NOT to communicate with blueprints :smiley:

You know how you have classes in Unreal? Different types of things. Casting does two things

  1. Tells you if you are faced with an item of type X

  2. Converts an item of type X into an item of type Y, IF ( big if ) Y is a sub class of X.

A lot of people get obsessed with casting, thinking it’s a way of talking between BPs, but you can talk between BPs fine with ‘direct communication’ ( as it’s called ).

Lot of very wrong tutorials on youtube about that…