Cast "saved" Metahuman to Default Pawn Class

That setting is selected already. This has stumped me for the last week lol.

Is there anything else in my code you want to see? I mean it might not help since every other line of code is working, its just the possessing and controller not working.

In case you’re curious I tried looking at a tutorial from CodeLikeMe on character selection. Its basically what I did except he uses skeletal meshes where I use Metahumans.