Struggling a little with PCG, Cast to Quaternion not working? The error message is “$Rotation from pin is not a supported type Quaternion” even after cast.
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(5.5.3) I’m also having this issue, but with a Distance
attribute:
(Vector: Transform Location)]: Attribute/Property 'Distance' from pin Transform is not a supported type ('Vector')
I am outputting the Distance
attribute as a vector, I can see the Distance.X
, Distance.Y
, Distance.Z
attributes when I inspect the nodes, even casting to a vector doesn’t work.
For me, I can only get this to work by breaking a vector attribute and then using the Make Rotator Attribute node, linking up the x, y and z to Roll, Pitch and Yaw, respectively. Then the attribute cast to Quaternion should work.