Cast Node Causes Packaged Game to Crash on Launch

My Player Pawn class does a line trace every 10s to test if it located on a certain road-actor.
If I try to cast to this road-actor and package the game will crash on launch.

I have changed to code step-by-step and I’m now 100% sure it’s that cast node that’s causing the crash.

The error message:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000780

What am I doing wrong? Is it an engine bug?

Haven’t found a solution to this problem yet?

Haven’t found a solution to this problem yet?