I was testing a simple Joining and Hosting system for my game. I finished it yesterday and went back today to clean up and fix things. However it still did not work, so I tested some print statements finding out it was a cast failing. I put a breakpoint and compared it to a working version of the system. Here’s what I found
Not Working:
Working:
The working one is using the custom instance, while the non working one is using the engine default. Is this somehting to change in the instance blueprint? Here is My instance compared to the working instance.
Not Working:
Working:
Sorry that this was long, I was trying to put as much information as possible to resolve the problem.
Any Ideas?