Cast Failed, Found Error, but don't know how to fix

I was testing a simple Joining and Hosting system for my game. I finished it yesterday and went back today to clean up and fix things. However it still did not work, so I tested some print statements finding out it was a cast failing. I put a breakpoint and compared it to a working version of the system. Here’s what I found

Not Working:

Working:

The working one is using the custom instance, while the non working one is using the engine default. Is this somehting to change in the instance blueprint? Here is My instance compared to the working instance.

Not Working:

Working:

Sorry that this was long, I was trying to put as much information as possible to resolve the problem.

Any Ideas?

AFAIC, you can only use one type of game instance, you set it in Project Settings and it cannot be changed at runtime. So it’s not surprising you can only cast to one Game Instance class, and not to another.

1 Like

I chanegd it and it worked thank you, I thought you could have more than one.