Hi, I would like to know if it is possible to Cast an object of type AActor that is loaded in game level to UBluePrint?
I’m doing a process in which I would change the values of the Flags of the Blueprint variables from another blueprint and what I have is the reference of the object that is loaded in level …
AActor comes from UObject
and UBlueprintCore comes from UBlueprintCore which comes from UObject
I tried to make some choices but they didn’t work
`if (UBlueprint * BP = Cast (MyActor->GetClass()))
or
if (UBlueprint * BP = Cast (MyActor->GetOuter() → GetClass()))`
Gratitude…