I’m migrating the inputs to the PlayerController, but I’ve seen something that hasn’t worked for me.
I understand that it is GetPawn, but for some reason in my Blueprint which extends from PlayerController == APlayerController, I am unable to execute GetPawn. For some reason I have to use GetControlledPawn. Does anyone know why?
EU5.2.1
According to the documentation:
AController
It has “GetPawn()”
APlayerController inherits from AController
But I can’t use “GetPawn()” on the Blueprint