Hi,
My game takes place quite far away from the camera, in some cases the camera is 800m (80000 units) away from the action with a really tight FOV (11 deg, a sensor size on a regular camera would be handy in such cases, BTW) and the camera is normally ~15m (~1500 units) away during regular play, this plays havok with shadow detail.
I’m not aiming at specs high enough for Virtual Shadow Maps (my PC can’t even run them >20FPS), so the best option for me (probably) is adjusting the shadow cascade distances, the starting distance specifically. Is there a way to do this that doesn’t require modification of the engine itself? I’m not afraid of a little C++, so doing this through some static functions or a plugin would be ideal, but engine mods are a bit much right now.
Is fixing this actually possible without touching cascade distances?
Any suggestions?
Thanks.