Hi All,
I’m hoping this post is in the right category, I feel like it’s relevant for a few of them.
I am trying to create an animated light sequence for traffic cones, similar to this:
I’ve seen tutorials on how to make individual lights blink on/off and I saw this video with a method using an animated material:
https://www.youtube.com/watch?v=mRbPCmWZiOs&ab_channel=rileyb3d
But ideally I would like to achieve the effect using blueprints or a similar method, without needing to change the UVs of the traffic cones, to have them setup the same as the lights using the animated material.
I need to cover approximately 2km of road with these cones, so making separate animations and timings for the cones individually seems like overkill and very time consuming.
I was hoping to be able to use a spline and have the cones spawn along the spline then I can set the distance they are apart etc.
I would also like to have actual spot/point lights turn on/off as well as an emissive material for the cone light. However, if that over-complicates it, just having a strong emissive material turn on/off might be enough.
I’m not very good with blueprints, I’ve only created very basic ones in the past. Any help would be much appreciated. Or if there is a completely different approach/Unreal asset/plugin etc. that I should be using, please point me in the right direction.
Any help here would be amazing, thanks.
Adam