Cascaded shadow map works in reverse

For some reason, whenever I enable the cascaded shadow maps on my direct light source (stationairy), and I set the CSM distance to e.g. 1000, no shadows are visible near my location, only further away. It’s updated whenever I move (meaning shadows appear at a specific distance from my player). It feels as the logic has reversed since I assume they should be calculated close to my player/camera and then reduces or removed after a certain distance.
Any idea on why they are only calculated further away and not near my player?

I use UE4 4.26.