I have been playing around a lot with cascade as of late, but I couldn’t help but notice that there is no support for emitting particles from static mesh vertices / edges / surfaces.
There is such a module for skeletal meshes however, and I know it is possible to import a static mesh as a skeletal mesh, but that’s no fun!!
I was wondering if someone was aware if there is already a plugin for using static meshe properties as emission points, and if there is, where it might be found
If there is no such thing yet, I was thinking of making a plugin for it, or even a pull request to get it into the engine.
Eagerly awaiting some interesting responses!