Cascade in UMG?

Any way to add particles to UMG buttons? Let’s say, something simple like a border that emits sparks. Or a flaming button.

I’ve only managed to make a UI material that emits light, but that doesn’t quite give the effect I had in mind.

Found this, the same can be used to cascade particles

Yeah I’ve found it too…I was kinda hoping that there would be a more elegant solution a year later. I mean they added Hover/Unhover events to buttons, kinda thought there was something done about rendering other stuff in UMG

Have you tried the Dynamic Materials?

Yes, emissive. I can’t make it spawn particles.