Cascade Bug - Emitter Initial Location module

Hey guys. So in working with the Emitter Initial Location module I’m getting particles spawning at the particles root (don’t want), as well as where they are suppose to (off of the parent particle). It seems that spawn at the root only when they are not being utilized by the parent particle:

The issue (red particles on far left occasionally spawn at particle root where they shouldn’t):

https://vimeo.com/137546722

a36ffec87d1d450ea8185075f85fec29812fb0e3.jpeg

4.9 preview 4 file (also note, I’ve tried 4.8.3 and 4.7.6 and they both have same results)

I’m hoping I’m just doing something wrong, so somebody tap me on the shoulder and let me know if so :), otherwise I’d really appreciate it if this could get fixed soon :D. Thanks guys.

Bump

I’m also having the same issue and have looked far and wide and tried all that I know to make it work.

Eric helped me out a lot on answerhub, hope it helps somebody else too! https://answers.unrealengine.com/questions/292358/cascade-issue-emitter-initial-location-module.html