I’ve been looking into making characters with more toony, impossible features, and I’m struggling when it comes to the eyes. I want to make non-spherical eyeballs that can squash, stretch and transform in wacky ways but still operate in a similar fashion to old school round eyeballs, so I can use them to track objects and characters in-game. I haven’t been able to find much of anything online that could point me in the right direction, so here I am
Any advice is appreciated, and smooth sailing out there!
I’m sorry but I’m having trouble following this. I don’t know what sort of material parameters I’m meant to change. If you could share a screenshot of the material you’re using for the eyes, that would be great. I’m also wondering if you’re running this macro on Event Tick or somewhere else?