Thanks for the help so far!
The timeline method won’t work/look too good, if i am using a gampad (have any value between -1,1) for that i would need much more timeline node, wouldn’t it be easier if i am using the value of “Get Steer Angel” with a “Clamp (Float)” node so the steering wheel rotate symmetrical?
Also i have sorted out the calipers problem, without the need to add any, Look At node or by setting the Ackermann accuracy to zero.
First you need to pull of two values from the wheels array because one for the left and another for the right (the left one, and the right one is always different if any Ackermann accuracy is applied).
Use the above mentioned two values on your desired bones! ![]()


