It is probably caused by Ackermann accuracy. Set it to 0 in vehiclemovementcomponent and see if it works properly now. If it does, then you’ll have to follow the Timeline workflow instead of using steering angle.
It is probably caused by Ackermann accuracy. Set it to 0 in vehiclemovementcomponent and see if it works properly now. If it does, then you’ll have to follow the Timeline workflow instead of using steering angle.