Carrying Data With Widgets?


So I wanna Change The Configration Of The Character Through Widgets. In This Video They Are 3 Different Levels Which Is Loadout And Map And The Actual Level. I Tried To casting To Karakter In Loadout Level But It Seems Data Doesn’t Carried Through Actual Game Level. Any Help?

When you cast in the Loadout, there is no character, right? That’s why it does nothing. I think if you check the cast, it will fail.

You can only configure the character, when it actually exists.

The way to do this, is to save your info from the Loadout widget in the game instance ( or save game ). Then, when the level loads, the character can pickup the settings from there.

OUR Game Instance.