Hi,
I’m working on a multiplayer setup in Unreal Engine (Blueprint) where two players carry the same physical object together.
With one player, everything works fine:
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Physics behaves correctly
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Server authority is respected
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Replication is stable
As soon as two players grab the object at the same time, it breaks:
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Strong jitter on clients
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Conflicting movement / forces
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Unstable replication, even with server-authoritative logic
So the core issue seems to be how to correctly drive a shared physics object with multiple players in multiplayer. The game Moving Out is a good reference in terms of carrying an object together.
So what would you do? How would you approach it?
Thanks!