Carmageddon Remake (echhh sory my broken english )

Hey,I’m starting another topic here so that everything is one in place
Sorry my Broken English.Problaby that’s why you can’t figure out what I’m Writing About
The game being developed will have options like
"RAY TRAYCING,LUMEN,NATINE,and more in 60FPS) :smiley: on high settings
TASTES? :smiley:
By the Way,what will be the hardware requirements for my game on these settings?
Because i don’t know a bit, I suppose it’s high
Save my topic in bookmarks in your browsers
I will be posting my works :slight_smile:

Perhaps if you post updates / progress in this section:

https://forums.unrealengine.com/tags/c/community/showcase/game-development/155/unreal-engine

You’ll get more views and responses.

Good luck!

Thank you, I can add that I can combine textures nicely, better than before. They are not as torn, etc. Wait for the game, this year I may release a demo

Do you know how to add pedestrians, car modeling and for example whether I can make the menu like in the original?
I need additional information to make the game accurately

  • pedestrians - look into AI controlled Pawns
  • car modelling - that would need to be done in an external application, like Blender
  • menus can be made with UMG

God be with you :slight_smile:

help me find a cool song preferably similar to Fear Factory?

Carnage
Drop by my blog,I wiil give your more information

BLOODAPOCALYPSE - Information
I plan to release the game this year if the work on the game progresses well
My broken english,ahh :smiley:

What car model should I choose that will look like this?
Vector Drawings)
Carmageddon: Reincarnation… “Work In Progress” sneaky peek - YouTube

That’s what the 1st Carmageddon’s default Eagle car is very loosely based on; I don’t see it, though. I guess the triangle budgets were somewhat lackluster back then… However, I’d lean towards the GT500 if I were you:

Thanks a lot. It was hard to choose, I don’t know much about cars, but only a little. :slight_smile:
God with You!

Modelowanie samochodu lowpoly - Blender 2.82
I’m happy I can build any car I want, like Screwie Lewie
You won’t understand this, but I just wanted to show that I can create cars like this in blender :slight_smile:

2025 01 28 18 21 44
Hey guys I come with a small problem. Do you know how to set this texture to be straight? I tried something with Nantine but it doesn’t work, please help I want the game to come out perfectly

Do you mean mesh rotation? You can just type in the rotation you want or enable snapping:

It’s just that I don’t always do it perfectly and that’s the problem.
I’ll try this method again

It helped a bit, but not perfectly yet,
but I’ll still try :slight_smile:

You sure you wouldn’t rather make roads with splines:

https://www.youtube.com/results?search_query=ue5+road+spline

Much more fun, much quicker, more versatile. No one does it by hand, not like that…

I will make roads without wedges thanks to you
And the hills ;***
Wait for the game :slight_smile:

I do it without a wedge and it looks nice, but I still have a problem with rotation ;/.
Don’t get upset, I’m young at this ;/