Here is the crash report:
libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, …) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
libUE4Editor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
libUE4Editor-VulkanRHI.so!VulkanRHI::FFenceManager::WaitForFence(VulkanRHI::FFence*, unsigned long long) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanMemory.cpp:4743]
libUE4Editor-VulkanRHI.so!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:457]
libUE4Editor-VulkanRHI.so!FVulkanViewport::WaitForFrameEventCompletion() [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:296]
libUE4Editor-VulkanRHI.so!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:939]
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:889]
libUE4Editor-RHI.so!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString1847>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
libUE4Editor-RHI.so!TGraphTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/shree/UnrealEngine_4.26/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x76da)