CARGO – Cinematic Short Film Made in Unreal Engine 5.5 ![]()
Hey everyone!
I’m excited to share the trailer for my independent short film, CARGO — a project that’s been in development for over two years. It was fully created in Unreal Engine 5.5, rendered in Path Tracer , and features custom Metahumans and Houdini-simulated clothing.
This project was born from a desire to explore the intersection of storytelling, real-time technology, and cinematic art. Every frame was crafted to push what a small team can achieve using real-time rendering tools.
We handled all the environments, lighting, and animation in Unreal, while Houdini took care of all cloth simulations and dynamics. The result is a fusion of art and tech that we’re really proud of.
Huge thanks to the Unreal and Houdini communities for all the inspiration and knowledge shared over the years — this project wouldn’t have been possible without it.
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André Guerrilha
Vaulted Secrets Studio