So currently I have a system that when the player clicks objects in the world it creates cards that’s stored in an array that are widgets with the objects information on the HUD.
Sorta like an inventory system but as a card hand.
At the moment I’m working on being able to drag and drop these cards but I can’t seem to find a way to reference the exact card (widget) being selected to drag as the drag visual ?
I originally thought since the cards are stored in an array when they are added to the HUD there might be a way to reference the index of the widget clicked, any suggestions I am new to blueprints.