i’m working on a car with wheels in blender i parent 4 wheels with the chassis but when i export and then import on UE4 the wheels aren’t there! Help would be very appreciated…i checked around for similar problems and i didn’t found anything similar
I guess you don’t have assigned vertex groups in your skeletal mesh, but I can’t be sure if I didn’t see your vehicle skeleton and vertex groups. Can you send a blend file here or to me in PM?
Yesterday I have problem with vehicles too, but my wheels stayed on one place and I could move car. I resolve that issue after several hours of engine crashes and redoing that vehicle in blender
omg i hope i don’t have to make the vehicle again=(the blend is gonna be used in a future game so i don’t know if i can send you…anyway tnx for help maybe im gonna send it as PM in a couple of min=)
If you want I can send here my blend file with my test vehicle
For example how I did some things
car.final-min-working.zip (88.9 KB) It’s ready for exporting from Blender, you just need little experimenting with FBX exporter. For functional vehicle in Editor you need this and this
make sure you don’t tick the box “export selected” , make sure there is nothing else in the scene and just export, i would advise using a rig+mesh but for simple tests you can just parent the wheels to the vehicle