Car Wheels SINK into terrain and wont move forward

If you’re using blender, you dont have to add any bones to your car, just parent all the wheels to your body, and when you export the mesh, inside of ue when you import just tick import skeletal mesh, it generates own bones. this worked for me as i had the same issue, check that it generated constraints too inside physics bodies, but should if its only the car body and 4 wheels.