Car wheel getting sink in ue5

HI pls help me as i am in a project #UE 5

1st check wheel radius
2nd the same issue i had, in my 3D software where i made the car i just didnt add any bones to it, when i import it into ue i just tick import skeletal mesh and it generates own bones, in your 3D software just name the cars parts so that you’ll know where to add the physics bodies in ue.

also just parent all wheels to car body