Car Sizes Wrong?

Hi, I’m trying to set up a car, but for some reason it seems like the sizes of the skeleton are too small, except they’re not. I exported from Blender following tutorials, and was set to Metric 0.01 scale, the size of the actual mesh is fine, and the size of the skeleton (as seen in the second vid) but for some reason the vehicle component is calculating it as if the mesh were roughly half the size, the wheels are apparently underneath the car and close together, and also lower to the ground (hence why the car is floating even though the wheels are set to the correct size). Does anyone know how to solve this, because I haven’t got a clue! Thanks!

Hey @Mikester4411!

Can you explain more about what is happening? Right now your videos are set to private so we can’t see what is going on.

Any additional information or specifics you can provide may go a long way in solving your problem!

Ah, sorry, I uploaded them both in one drag and drop so it defaulted them to private, they should be visible now.

Hey @Mikester4411,

No worries! It happens. Okay, your problem is definitely clear now.

Would you mind sharing your wheel blueprints as well as your vehicle mesh’s physics asset settings?

Hey, sorry again, I took a break from the vehicle system for a few days and forgot to check back! Yeah no problem, here you go, I showed what happens when I re-generate the collision too, which shows the small physics bodies, but the skeleton is in the correct position (even though the wheels are calculated in-game from where they would be on the smaller version

Edit - My bad on the music, I didn’t think it was recording that, haha

Hey @Mikester4411!

Well the wheels themselves, then the problem is most likely your wheeled vehicle pawn. Would you mind sharing screenshots of your settings there?

In the meantime, here is a non-Epic affiliated step by step setup guide to double check and make sure nothing was missed or changed accidentally:

Hopefully this points you towards the solution you need!