Hello.
I’m planning to rig this car
I’ve searched about rigging tutorial but most of them were made specifically just for Maya or just for UE4.
The thing is i’m going to rig it only just for cinematic purposes. So anykind of animation will be worked in Maya, thus UE doesn’t need to do anything with the animation control of the car.
I’ve read some informations that i need to rig the car with bones (100% skinning, so i can’t use anykind of object parenting-etc). But i’ve read one that says that i shouldn’t even rig it in Maya and let UE rig it for me.
Do you have any suggestions on how to rig this car for UE? Probably a tutorial or another thread discussing this? The rig might be a bit complicated due to the suspension design.
Also, i hate to say this but i’m a complete newbie in rigging in Maya (previously i was 3ds max guy).
Thanks!