Car on dirt road trailing dust effect

Trying to create a trailing dust effect behind a vehicle on a dirt road
For example 

​​​​​​​Is this possible using Niagara or is there another approach?

Sure you can. You can add as a component in your vehicle blueprint, choose de Transform and make sure that you start it deactivated. Then in your blueprint you can script so that you know when to activate it.

You can even set the physical material on the materials. So that when your vehicle wants to activate the trail, first it will get the physical material you are dealing with (Dust or water for example) and then setting wich effect you should activate.

Hi, Where you able to make it happen ?
I’m new to Unreal and trying to figure this out.

You’d have to start with a system that detects when a car is on a dirt road, then call the “spawn emitter attached” node and attach it to the desired actor or component. The road detection would probably be most efficiently achieved using unreals spline system, but personally I haven’t used those so I don’t know for sure. I would just setup a chain of actor collision boxes on the roads and call the functionality on overlap events