Hi all!,
I’m working on an interior of a car (the model is from Evermotion), it’s the third time that I set up the 2nd UV channel but without solving the problem: some part of the meshes become dark even if it is in full light.
The strange thing is that if I encrease the value of the light map resolution (to enhance the quality of the shadows on the mesh) is that the look comes out lot worst.
I follow the advices of the tutorial http://www.worldofleveldesign.com/ca...el-in-maya.php but it refers only to simple geometry, not to complicated one.
Can anybody help me?.
Cheers,