Car flies everywhere

Got a fully rigged car from blender, I simulate it in the physics asset it just flies everywhere.

When the skeletal mesh was imported it would have created a physics asset alongside it. If the car is exploading, it is likely your physic asset has overlapping collion spheres, and its trying to force them out. if you look up the PHaT tool, you can make a nice custom collision to best match your vechicle.

PHaT