Hello,
I tried everything, I have been following hundreeds of tutorials
the car does not move AT ALL
please take the time to check the attachement and check the issue
the only thing I found missing was the game mode, but I added one an referenced it in the porject settings it does not work
also the bones where wrongly referenced in the blueprint, but even fixing that, I still cant make it work
best regards
link text
is anyone gonna reply this thread ?
I finaly (after one week) kind of figured it out,
although my wheels were 14 units ray, I ended up with 0.7 physical spheres
it seems I have to set cm in blenders so things get imported right
but I tried to create a second vehicle , removing one wheel, and now it sinks in the ground
I tried PXVIS COLLISION too, as a wild guess, it seems the ray casting algo of Wheeled Vehicle class does not see the ground
here is the attached projectlink text
so after digging a bit, it appears that if I use less than 4 wheels with the WheeledVehicle Class, it simply stops working, so I guess I’d have to start programming my own vehicle class, which I wanted to avoid
[edit : I managed to have a 3 wheeler, by giving twice the same wheel in the WheeledVehicle BP]
maxzerr
(maxzerr)
February 4, 2018, 11:38am
6
Hello, could you please explain how you got it to work with a 3 wheeler? I’m facing the same problem
bump: are you sure it’s doing the same wheel twice for a 3 wheeler?