I created a blueprint for the impact force and location in the vehicle logic using morphing in a DataTable. Only one morph from the table is triggered in the blueprint, but I need all 30 morphs to trigger, but only at the location of the impact. How can I do this with minimal changes to my blueprint? Here’s a video of how I created this blueprint. https://www.youtube.com/watch?v=i2e_X_zSDgA&list=PLVlV1fow6lMfDHbsYxC27-wjCJn0ImYsP&index=4
