Hello,
I just started to create a racing game in UE5.4 (first game ever, so low expertise). I want it to be an arcade-style game so I want the roads to turn in all directions (E.g. a loop or some sort of spiral). I use splines to create the roads and run into the following 2 issues:
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Whenever I give a sideways turn to a road(spline), the car starts to bounce when driving from one mesh to another.
I´ve seen some other people run into simular issues, but mostly in UE4 and without a direct solution. I was wondering if there is an easy fix for UE5. -
Creating loops, spirals, etc. is just painful using splines.
Is there an option in the spline settings so its easier to do? Or a completely different method without the use of splines?
I know that both issues could be solved if I just modeled the whole racetrack in a different program, but I was wondering if there is some way to adress these issues within UE5. I also think that importing the whole racetrack as a model would have an impact on the performance, but thats just a guess.
I´d love to see some suggestions on what to do.
Thank you in advance!
Jan