Capturing Static Mesh with SecneCapture could not load LOD0 Texture

Hi.

I’m trying to make an icon capturing meshes through CaptureComponent on Unreal Engine 5.0.

I’m calling SpawnActor in the same frame to place the static mesh in the world and call the CaptureScene function, but the result seems to be that the texture could not be loaded.

Sometimes it comes out right if Actor exsit on world and call CaptureScene a frame later, or if I open a static mesh studio in the editor and seems all texture are loaded.

Does anyone know what the problem is?

Oh, I solve the problem, there is CVar for optimization option called FAsyncCompilationStandardCVars, I disabled it

1 Like