I’ve dug around a bunch and I can’t seem to figure this one out. I do Set Show Mouse Cursor true and the mouse shows up just fine and I can interact with with UI elements, but when I set Show Mouse Cursor to false, the user must first click on the game to capture the mouse input again. This, of course, fires any input events bound to the left mouse button which is not ideal.
Is there a way to force capture the mouse without forcing the user to click on the screen again? Perhaps do a software cursor?