Currently I am trying to capture an animated character in a video using the sequencer. But it is recording with everything that is present in the background. I want to capture only the character that I added to the sequencer with transparent background. Does anyone know how to achieve it inside the sequencer?
I have never used sequencer so can’t be sure about this. But in my game I attach a SceneCaptureComponent2D to a blueprint. Then I can place it in the level and use code to add to a list of actors that it should capture. This allows me to get an image of just the objects that I want regardless or whatever else might be in the scene.
Perhaps something like that would work for you too.