Capturing camera actor component's view

Hello.
I am trying to create a recorder for my pawn which can capture image from a certain camera (for example the camera attached to my pawn) and write this caption to a image sequence.
The recorder will be activated by a user.

I tried to use this plugin: GitHub - TimmHess/UnrealImageCapture: A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.
But the problem is that when we are using a SceneCapture2D for taking an image unreal engine renders another picture (rerendering happens).
And I want to make Unreal Engine take image from camera view which already has been rendered.

How can I make it?

P. s. I also thought about using command TakeHighResShot (Taking Screenshots | Unreal Engine 4.27 Documentation) but I guess it still would render another image so I do not think it would be possible to capture a video with like 60 fps or smth.

1 Like

I got the same problem but I’ve not found anyway.
I tried with SceneCapture2D but the result doesn’t well, it need to capture several times to get good result, but this solution is very “tricky” and the performance is bad.
Did you find any way to capture from “Camera” component?