Hello.
I am trying to create a recorder for my pawn which can capture image from a certain camera (for example the camera attached to my pawn) and write this caption to a image sequence.
The recorder will be activated by a user.
I tried to use this plugin: GitHub - TimmHess/UnrealImageCapture: A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.
But the problem is that when we are using a SceneCapture2D for taking an image unreal engine renders another picture (rerendering happens).
And I want to make Unreal Engine take image from camera view which already has been rendered.
How can I make it?
P. s. I also thought about using command TakeHighResShot (Taking Screenshots | Unreal Engine 4.27 Documentation) but I guess it still would render another image so I do not think it would be possible to capture a video with like 60 fps or smth.