Capturing a REAL person in Unreal Engine 5 + Reality Capture and 86 DSLR Cameras

Hi @Get_DOVAH_it
Thank you so much for your comment!

Yeah this project took a lot of work, but I had so much fun with that!
I think the most fun was getting in touch with the guys at Deep3dstudio where they kept sending me some files for testing on Unreal.

Top 3 things that I’ve learned:
Integrating the iPhone arkit with the AI lip sync into one single sequence. Very manual process here, but it was cool.

Getting a custom alembic hair to work with a metahuman.

Blending original metahuman texture (upscaled to 16k) with Gregory’s original 16k texture for more realism.

The file size of the 10M polygons model is 1,09 GB.
Final Unreal project has only 5,72 GB, but the entire folder containing all additional files (for making of as well) has 154 GB.

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