in UE 5.2,
-
The actor material: It samples render target and bound to “Emissive Color”
-
SceneCapture2D Settings:
CompositeMode: Composite
CaptureScene: SceneColorHDRNoAlpha -
RenderTarget Settings: Default.
I captured every frame with SceneCapture2D, it works well but the brightness of the sky increases more and more than before each frame.
I think that maybe the composite mode doesn’t consider the sky depth , so it just adds the sky color and affects to emissive color.
Is there some way to handle it?

