I have a scene capture cube with CaptureEveryFrame=False. It captures fine in standalone/PIE/editor, but after packaging for shipping, will produce a blank/green capture when loading the map.
I can work around it by having a delay in my game mode and then force re-capturing all scene captures, that works, but is obviously not intended and pretty hacky… so figured this should really be reported properly.
To reproduce, I suppose all you have to do is place a scene capture (I’m using a scene capture cube), use it in a material, then put it in a map and package the project (I use shipping config). Im just using the launcher version of 4.18.1.
Pic of my green water streams that use a scene capture for their cubemaps.
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Thanks for submitting this bug report. I have reproduced this issue and logged a report for it at [JIRA UE-53245]. You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.