Captured head movements are not reflected in MetaHuman

I have completed the process of setting up MetaHuman face animation using LiveLinkFace and linking the body as well, but the captured head movement is not reflected.

This is the last part of the following video.
MetaHuman Animator Tutorial | Unreal Engine 5

I followed the same procedure to update the animation blueprints, but they are not reflected properly.

The engine version is UE5.4.4.

Layered blend per bone in AnimBP of Face, BlendMode set to Branch Filter in the config, and Bone Name and Blend Depth set as follows worked as intended.