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Capture User Input (For a Sign)

I want to add a text render component to a structure I have created, and I have the component itself showing and the multiuse array set to include the option to change it, but I can’t figure out how to prompt the player for input to set the text render string. Here is what I have:

BoxesLabelGet.PNG

…which is working as it should and…

BoxesLabelTry.PNG

…which I cannot figure out what I need to link to the “Value” of “Set Text”.

This is working correctly (in that when I put anything in the field to test it, it sets the text render to said input in-game), but I can’t figure out how to capture a user’s input for that field as they do with the signs.

Any ideas?

Hey! You are basically missing a widget for the input which requires to do some things differently with multiuse and also replicate the input string through the new net exec command functions. It would be quite a lot to explain so i made an example bp instead: ADKTutorials/Multiuse/UpdateTextRender at master · Mezzow/ADKTutorials · GitHub
I added some quick comments for now. Have a look at it and let me know if you have any questions.