I want to add a text render component to a structure I have created, and I have the component itself showing and the multiuse array set to include the option to change it, but I can’t figure out how to prompt the player for input to set the text render string. Here is what I have:
…which is working as it should and…
…which I cannot figure out what I need to link to the “Value” of “Set Text”.
This is working correctly (in that when I put anything in the field to test it, it sets the text render to said input in-game), but I can’t figure out how to capture a user’s input for that field as they do with the signs.
Any ideas?