Capture UMG asset in stills/videos?


Is there any way to show the “Preliminary Subject to Revision” text in the screenshot (child of userwidget, added to viewport from level blueprint) in engine-captured stills/videos? I used a snipping tool to get this screenshot.

One method I’ve tried was attaching it to an actor and having it follow the camera but this ended up being too wonky.

Any help would be appreciated, thank you.