I’m actually using the new 4.17 spectator view system. I want to capture this view during runtime. I’ve got for now a RenderCameraComponent2D placed in the scene and want to be able to capture a sequence (using blueprints) from the pawn.
Is there a built-in function for that ? Or a plugin ? Or only the fraps-or-so solution ?
Thanks a lot !
Try the sequence recorder
It might help you
Thanks for your answer. However I’ve tried to use sequencerecorder, but I haven’t managed to record a view of the camera by now - only the movement of the camera in the scene, which is not exactly what I want.
You can first capture your movement using the sequence recorder and then add the animation into your scene. After that I used a matinee to capture it in video.
Yes but that’s not what I want - and more, that’s what I don’t want. I want to be able to capture directly from the game what I see, as some movements or spawns are randomly generated. Capturing the cameras movement and capturing what it sees as a second step won’t give me the same result.
Alright by using Rama’s Victory plugin I’m able to save images on the disk.
Opening a gate during tick allows me to save per-tick frames (saved as jpg, RGBA8 to save memory) without too much fps drop. I can then use these as sequence.