Capture Sequence to Movie at Runtime?

I’m looking to allow a user in the game to record a movie from a sequence in-app. The user can manipulate the objects in the world, and then record a movie from a sequence that contains all camera movement, and the app saves it to their desired location. Is there a way to do this in Blueprints? Thanks!

This is not something that is currently supported. You would have to build your own implementation which would require using C++ to listen for the event when the frame is presented, and then using an image write task to put it on disk. See FFrameGrabber for an example.

Thanks! We’ll give it a shot.

Did you manage to make any progress on this? Would be a very handy runtime feature!