Hi everyone,
I’m making a Domination/Capture Point game mode in Unreal Engine 5 using Blueprints.
I’m having an issue where my capture progress is instantly reset to 0 whenever the capture point becomes NoTeam.
For example:
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Team1 starts capturing the point.
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The capture progress increases correctly.
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As soon as there are no players inside the capture area, the point changes to NoTeam.
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At that exact moment, the progress is reset to 0 (the server prints
NoTeam progress: 0).
I never intended to reset the progress when switching to NoTeam, but I can’t find where this is happening in my Blueprint.
Has anyone experienced this before? Is there a common mistake that causes a replicated variable like CaptureProgress to be reset when CurrentTeam changes to NoTeam?
Any help would be appreciated.
