Capture point issue

Hi everyone,

I’m making a Domination/Capture Point game mode in Unreal Engine 5 using Blueprints.

I’m having an issue where my capture progress is instantly reset to 0 whenever the capture point becomes NoTeam.

For example:

  • Team1 starts capturing the point.

  • The capture progress increases correctly.

  • As soon as there are no players inside the capture area, the point changes to NoTeam.

  • At that exact moment, the progress is reset to 0 (the server prints NoTeam progress: 0).

I never intended to reset the progress when switching to NoTeam, but I can’t find where this is happening in my Blueprint.

Has anyone experienced this before? Is there a common mistake that causes a replicated variable like CaptureProgress to be reset when CurrentTeam changes to NoTeam?

Any help would be appreciated.

Hello @ArbiaassHox ,Welcome to the forums!
I’m leaving this guide here in case it helps. It may serve as a useful reference for the capture point system you’re trying to implement.
Capture Tutorial

If it doesn’t help solve the issue, could you share what you have implemented so far in your Blueprint? A few screenshots would help identify where the error might be that’s causing the value to reset.

Hope it helps!

Thank you for reply BRGEzedeRocco, I tried this tutorial but dont work for me, maybe i mess somewhere and I cant find it. Im interested on domination or any cool gamemode tutorial that work on my game project. If you know something cool please tell me. Thank you again!

Hello again @ArbiaassHox ,
Is there a particular game you’re using as a reference or trying to recreate? If I have a better idea of what you’re aiming for, I might be able to help you find a tutorial or an approach that’s a better fit for what you’re looking for.