Capture point issue

Hi everyone,

I’m making a Domination/Capture Point game mode in Unreal Engine 5 using Blueprints.

I’m having an issue where my capture progress is instantly reset to 0 whenever the capture point becomes NoTeam.

For example:

  • Team1 starts capturing the point.

  • The capture progress increases correctly.

  • As soon as there are no players inside the capture area, the point changes to NoTeam.

  • At that exact moment, the progress is reset to 0 (the server prints NoTeam progress: 0).

I never intended to reset the progress when switching to NoTeam, but I can’t find where this is happening in my Blueprint.

Has anyone experienced this before? Is there a common mistake that causes a replicated variable like CaptureProgress to be reset when CurrentTeam changes to NoTeam?

Any help would be appreciated.