Repost in Issues and Bug Reporting with votes.
The epic team still have a bit to sort out with Join in Progress stuff,
If it’s a spawn-in time issue as Petz considered, maybe a little timer that starts on player join spawns and enables a trigger for 3 secs before disabling it, the trigger uses the item dropped event to disable and the item spawner and trigger another trigger to reenable it.
I wonder if disabling and reenabling standard item spawners on players spawning would help ???
In which case I wonder if a complex array involving switches to handle the capture status of an item, on player joins to disable/reenable capture item spawners if they havent been captured or disable/enable them if they have been dropped and do nothing if they are captured but not dropped.