I have a map where I have a total of 36 item spawners and 12 capture item spawners. Everything is fine when players join from the start but when players join mid game, some items on the spawners are invincible to them but these items can still be picked up if the players get close enough for the pick option to show on their screen.
I would’ve used some other means of weapon granting if the only device affected with this bug was the item spawner but the capture item spawner which I used for objective items is also affected.
This is even worse because when a player already in the game picks up an objective item from the capture item spawner and drops the objective item in a random location, a player that joins the game in progress will be unable to notice or see the Item except they’re in pick up range where it shows the option for pick up.
Please does anyone have a solution or a suggestion for this bug?
I already disabled matchmaking at certain points of the game but I don’t like this approach because the game is more fun with more players and preventing players from being able to join an ongoing game will only affect my player retention in the long run.
Map code is 1806-4646-7042 just in case, for better understanding of my current problem. Thank you.
Repost in Issues and Bug Reporting with votes.
The epic team still have a bit to sort out with Join in Progress stuff,
If it’s a spawn-in time issue as Petz considered, maybe a little timer that starts on player join spawns and enables a trigger for 3 secs before disabling it, the trigger uses the item dropped event to disable and the item spawner and trigger another trigger to reenable it.
I wonder if disabling and reenabling standard item spawners on players spawning would help ???
In which case I wonder if a complex array involving switches to handle the capture status of an item, on player joins to disable/reenable capture item spawners if they havent been captured or disable/enable them if they have been dropped and do nothing if they are captured but not dropped.
Oh I’m always happy to hear from you, this makes so much sense and seems like it should work.
I’ll try disabling and re-enabling both the item spawners and the capture item spawners on player spawn.
I have a feeling this would solve the problem for item spawners and maybe the capture item spawners as well if the item hasn’t been picked up.
I’m not so sure about a situation where the item has been picked up and dropped.
I think I’ll have to know verse to implement your last suggestion, which sadly, I don’t😂
Thanks for the tip, I’ll return here to report my results once I’ve tested.
I’m having the same issue. Hopefully will get fixed soon. Let me know if you tried to disable and enable on player spawn and how that affected the object if already being used in play
Yes, Disabling and Enabling the item spawner worked for me. I connected the item spawners to all my player spawners using the ‘disable’ function ‘on player spawned’.
I also connected a timed objective device to all my player spawners setting it 0.1 sec and ‘start’ ‘on player spawned’.
Then I re-enabled all my item spawners by connecting them to the timed objective device using the ‘enable’ function on completed.
Players in the game won’t notice a thing every time players respawn or join the game in progress since it’s just 0.1 sec and players that join in progress will now see the items.
Make sure to hide messages and audio for the timed objective device.
Edit: I haven’t tested for a scenario whether an item that was picked from the item spawner, then dropped by a player will be visible to players joining in progress and I doubt this method will solve that. But all Items on spawners are visible to joining players.
Edit 2: I have tested for a scenario where a player with a captured Item leaves the game or drops the item. The result is that the dropped Item will be invincible to joining players and it sucks.