Capture gameplay view with Take Recorder

Do we have a solution? I am facing the same problem. In third person setup, the camera is using the control rotation while the character is oriented to movement direction. In this case, only character keyframes are generated and the replay results in camera/spring arm getting attached to the character following its rotation resulting in rotation with the animation of the character. This produces very different result from the actual gameplay. Its unfortunate that there is no easy way to record gameplay in unreal.